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ApeMOVE

Move To Earn ApeFarmer.
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Health & Fitness
Blockchain
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APE
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APEmove Team
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What is ApeMOVE?
APEmove is built around an essential daily activity for most people – moving around. We are the next project to effectively bring to life a functioning move&earn concept and totally FREE to JOIN. Users equip themselves with NFTs in the form of Sneakers. By walking, jogging, or running outdoors, users will earn in-game currency, which can either be used in-game or cashed out for profit. With Game-Fi, APEmove aims to nudge millions toward a healthier lifestyle, combat climate change and connect the public to Web 3.0, all while simultaneously hinging on it's Social-Fi aspect to build a long-lasting platform fostering user-generated Web 3.0 content.

Single Player Mode
In Single Player Mode, users are equipped with NFT Sneakers to earn tokens by moving. Energy is needed to earn Apemove token (APE). Every 1 Energy equals 5 minutes of movement and Energy which ONLY starts refilling after users acquire an NFT Sneaker. To begin, users select a Sneaker of their choice, and press "Run!". Users should see a status on the top of the screen showing either Walking or Running.

Chest
Chest is a loot box that is randomly dropped while you are moving in Single Player Mode. It contains Gems (Level 1 – 3). Each user has 4 Chest slots. Chest has the same 5 rarity types as Sneakers. Upon receiving a Chest, opening the chest requires waiting and the countdown starts automatically. Once the countdown ends, they will be spending a small amount of APE (a Base Cost) to open it. Chest countdown duration increases proportionately to its rarity.

Shoe-Minting
Shoe-Minting Event (SME) is when users use 2 Sneakers they own as a manufacture to “create”, producing a Shoebox in the process. For reference, the 2 Sneakers will be called Parents. Both Parents need to be in the user’s possession (not under lease) and have full durability to begin an SME. Users can then select a Sneaker, by heading to the Mint tab, choosing the Sneaker to “breed” with, and pressing Mint to proceed. The user will instantly receive a Shoebox that can be opened immediately on APEmove Marketplace. Users can perform a maximum of 7 SMEs per Sneaker. The higher SME count a Sneaker has, the more APE + BAPE it will cost. Shoe-Minting costs for each Vintage are calculated separately and added together for the final Minting cost. Shoe-Minting has a 48-hour cool down for both Parents – Sneakers can still be used for movement.

Energy System
Energy replenishes 25% every 6 hours until it reaches to the Energy Limit. Users start with one Sneaker and 2 Energy Limit. Users can increase their max. Energy by holding more Sneakers. Transfer Sneakers from App Account to Marketplace Account will result Energy and Energy Limit loss. Transferring Sneaker from one account to another account will result the Sneaker enters a Cooldown period (24 hrs), during Cooldown period, users cannot use this Sneaker.

APEfarm Mode (earn BAPE)
In APEfarm Mode, users only need to hold Pet NFTs in their NFT wallet on our Website to earn $BAPE. Each Pet NFT has its own Hash Power. The total hash power of your account is the sum of all Pet's HP in your wallet. The System will drop a certain amount of $BAPE everyday in APEfarm. The more total HP you have, the more $BAPE earning.

Daily Energy Limit
Users start the game with 2/2 Energy (for LV.10 Common sneakers). Max Energy Limit is 20/20. Users can increase their Energy by getting more or higher rarity Sneakers.

Daily Token Limit
Users start the game with a 5/5 Daily APE limit. The Daily Token limit maxes out at 100 APE. Users can increase their Daily Token limit by leveling up their Sneakers. Users can further permanently increase the APE cap beyond 100/100 by burning some BAPE token. This option will only become visible when you reach 90% of your current Daily Cap. (Under development) -> There is NO earning cap for APE.
Information
Type
Exergame
Blockchain
BSC
Currency
APE
Platform
Android
Publisher
APEmove Team
NFT marketplace
In App
Version
V1.0.9
FAQ
APEmove is built around an essential daily activity for most people – moving around. We are the next project to effectively bring to life a functioning move&earn concept and totally FREE to JOIN.
Users equip themselves with NFTs in the form of Sneakers. By walking, jogging, or running outdoors, users will earn in-game currency, which can either be used in-game or cashed out for profit.
Step 1️⃣ : Buy a sneaker on Marketplace (should be RARE sneaker or above)
Step 2️⃣ : Buy some $APE here
Step 3️⃣ : Transfer Sneakers and $APE tokens to the App inventory
You need to register with your email account and bind email with your Web3 wallet before.
Step 4️⃣ : Level up Sneakers.
In Single Player Mode, users are equipped with NFT Sneakers to earn tokens by moving. Energy is needed to earn Apemove token (APE). Every 1 Energy equals 5 minutes of movement and Energy which ONLY starts refilling after users acquire an NFT Sneaker. To begin, users select a Sneaker of their choice, and press 'Run!'. Users should see a status on the top of the screen showing either Walking or Running.
Power (APE Earning) – Single Player Mode, Duel Mode
In Single Player Mode, Power plays a part in APE earnings. Having a higher Power Attribute will result in better APE earnings per Energy spent.
In Duel Mode, higher Power leads to a higher reward betting with the opponent. (The system will automatically match you with a player with similar Sneaker Power stats)
Luck (Chest) – Single Player Mode, Sneaker Lease (Coming Soon)
Luck determines the frequency and rarity of a Chest drop. Users are also able to receive Chest drops while their Sneakers are leased out.
Agility (BAPE Earning) – Single Player Mode, Duel Mode, Staking/Governance (Under Development)
The Agility is currently under development.
Armor (Durability/Repair) – Single Player Mode, Duel Mode
In Single Player Mode, Armor affects the decay rate of Durability. Higher Armor will result in a slower Durability decay.
Shoe-Minting Event (SME) is when users use 2 Sneakers they own as a manufacture to “create”, producing a Shoebox in the process. For reference, the 2 Sneakers will be called Parents. Both Parents need to be in the user’s possession (not under lease) and have full durability to begin an SME.
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