Neon District is a free-to-play cyberpunk role-playing game featuring collectible NFTs on Matic and Ethereum. Players collect characters and gear, craft and level up fully-equipped teams, and battle their teams against other players through the Neon Pizza competitive multiplayer missions or in real-time turn-based combat.
Creating a Team
To start playing Neon District, create your team. Every player in Neon District starts with a free character, and you can gift three characters to any of your friends, so you and your friends can start with a full team of characters. There are six character types to choose from, and your team can consist of any combinations of four characters. Each character starts with a 10-card deck, or “pool”. These cards can be exchanged through the Leveling process, during which you can choose from one of three random level-up bonuses, which include additional stat upgrades or a new card. Your character always has only 10 cards, so choosing a new card means replacing a current one. Equipping characters is where you’ll combine your character with many different choices for armor and a weapon. There are four armor slots: Head, Body, Arms, and Legs. Leveling up a piece of armor grants you increased stats, but not additional cards. There is also one weapon slot, and your character’s weapon is unique from armor in that each weapon adds 10 cards to the character’s deck. Like characters, you can level up your weapons and add new stats or replace current cards for new ones.
Playing a Battle
Playing a battle operates similarly to traditional turn-based role-playing games. Each player has a team of one or more characters, and at any given time, it’s one character’s turn to take an action. At the start of a battle, there’s a coin toss to decide which team goes first. Then, the characters’ turn order is organized from front-to-back, alternating between teams. During each turn, a player can choose an action for their active character: either a default base attack, or one of three card selections. The player also chooses a target, which can be any conscious character on the battlefield, provided that the action allows selecting that target. Making a choice incurs a cost on the character, similar to spending Mana or Points to perform an action in a card game. The cost incurred is called “Ticks”, and each character has an endless supply. However, the higher the tick cost of an action, the longer the cooldown until that character’s next turn. Cards wit ha tick cost of 0 are Effects and will automatically be applied when drawn.
Each character has their own stats. There are three attributes — Health, Attack, and Defense — and five skills — Nano, Mech, Tactics, Hacking, and Stealth. Health determines how much damage a character can withstand before they are knocked out. Attack determines how much raw damage a character can cause to another character, which is mitigated by the other character’s Defense score. Defense determines how much a character can withstand an attack from another character, but special “piercing” attacks will ignore defense entirely.
There are multiple weapon types, and each have their own dedicated tree of cards. Each weapon type also has multiple sizes, which can further affect the cards each weapon can get. The current weapon types are Blade, Console, Drone, Dual Melee, Energy, Pistol, Returning, Rifle, and Thrusting.