Time Raiders is a fast-paced shoot and loot, time travel game.
Players travel through time and fight enemies to find loot. They can use this precious loot to power up their characters and weapons, craft it into new items, or sell it.
The first levels are set in an alternative reality of WW2, but subsequent levels will include Prehistoric (dinosaurs!), Victorian Steampunk, Medieval Dark Ages, Futuristic Outer Space, Feudal Japan, Three Kingdoms China, Far Future Warzone Hellscape, Ancient Rome, Ancient Egypt, Aztec … And eventually, user-generated & owned levels!
Player Experiences: Ways of Making Money in the Game
Players approach games in widely diverse ways, and Time Raiders will be no different. This
game, with the added layer of profit-making, will make this interaction even more complex.
Two people whose gameplay style would be quite similar in a traditional game may have
completely different methods of making a profit in Time Raiders. Here we have some
examples of how we envision these differences playing out.
NFT General Information
Time Raider NFTs come in different rarities, with values increasing with rarity and in-game utility. The
NFTs earned in the game can be items, consumables, and sometimes art for art’s sake.
There are 2 forms of Staking $XPND in the initial game release of Time Raiders. The first is
in-game staking, which will be used to upgrade NFTs to increase their value or to produce
and Mint new NFTs. It will also be possible to stake $XPND outside of the game via the Time
Raiders $XPND Staking portal. We intend to add a governance mechanism to Time Raiders
at a later date.
Time Raiders, at its core, is a shoot and loot game. Players will face off against waves of enemies of a
variety of types, get loot drops from slain enemies, and return to the marketplace to sell their items,
upgrade their weapons and characters, and add power to their Time Flux to access new levels. All
transactions will be in the native token Xpendium ($XPND). The initial setting will be an alternate
timeline World War II Europe with Nazis as the main antagonists. The nature of the game lore allows
virtually unlimited new settings to be created, as Time Flux allows travel to any point in history and
any point on Earth; in addition to settings such as Ancient Greece, Imperial Rome, Prehistoric Earth,
Medieval Europe, or Samurai-era Japan, the game’s setting in 2247 will allow travel to points that are
in the player’s futures but still in the game’s past.
Players will start with a generic character that they can upgrade and customise in a variety of ways.
The player also collects a series of Companions with different character classes, which allows them to
use certain types of weapons and class-specific items and abilities. There are currently seven classes
available outside of the main player character:
Utilising rapid-fire, high ammo weapons such as assault rifles, Gunners sweep the battlefield
using low- to mid-damage but high-frequency attacks.
Specialising in stealth and close-quarters combat, Ninja Monks use ambush and surprise to
deal with enemies one-on-one.
Relying on accurate, long-range riflery, Snipers remove threats with minimal personal
exposure to the battlefield.
With heavy armour, high health, and powerful but slow-firing weapons, Heavies wade directly
into battle and use their high damage to defeat enemies with as few shots as possible.
Explosions, fire, and chaos their stock in trade, Bombers use shock and awe tactics to both
defeat and intimidate their enemies.
A variety of specialised technology from the future gives these Raiders their edge and
abilities that seem like magic to foes in the past.
Scientists, doctors, and researchers provide support roles and help their more aggressive
counterparts complete their missions.